We know the markets have been INSANE Over the last 2 months BUt we have been finding a few GEMS that have been holding it all together for us!!
And this little beauty just came across our table and we couldn’t say no… Traders Turn your attention to **NASDAQ:GAME**
NOTABLE investors are very involved with this little beauty including Jerry Jones… Who’s Jerry Jones? Maybe one of the most successful franchise owners on the planet.. You might have heard of them, the Dallas Cowboys..
Thats the 1st thing that caught our eye the second is the “Strong Buy” That tradingview.com is boasting..
Analysts are giving this a forecast of $3.00!! The stock is currently at $.60…
Add both of these up and what does that give us??
One MAJOR Bounce alert Heading into the open!
Here we go humans!!
**NASDAQ:GAME** To The MOON!!
Full report below
Backed by Dallas Cowboys Owner Jerry Jones and with the Acquisition of the Most Recognizable Gaming Brand in the World… This Growing NASDAQ Firm is Building the Future of Sports.
GameSquare Holdings, Inc. (NASDAQ: GAME) is Making Moves to Become the Dallas Cowboys of Esports and is Projecting $100M+ for 2024 Revenue Guidance!
In a short time, the company has moved at the speed of the ever-evolving gaming landscape to assemble the most complete roster of talent, services, and influence in the industry.
Overview
NASDAQ: GAME is focused on revolutionizing the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences through a purpose-built next generation media platform that includes award winning marketing and creative services, data and analytics solutions, and Faze Clan, one of the most prominent and influential gaming organizations in the world.
With one of the largest gaming media networks in North America, as verified by Comscore, NASDAQ: GAME is reshaping the landscape of digital media and immersive entertainment.
The Company aims to be one of the world’s largest and most influentialgaming, esports, and media companies focused on youth culture!
Analysts are Feeling Strong
Maxim Group initiated coverage with a Buy rating and a price target of $3.00.
Northland Capital Markets initiated coverage with an Outperform recommendation and a price target of $4.08.
ROTH MKM has initiated coverage with a Buy rating a current $4 price target.
Why Pay Attention Now?
A roster that boasts not only the biggest creators in gaming, but also the biggest brands. The company’s talent and brands have transcended gaming and are the new face of pop culture in the digital age.
750M+ AGGREGATE FOLLOWING
116M+ MONTHLY ACTIVE UNIQUE VIEWERS
185+ CREATORS, PLAYERS, & ATHLETES
A transformative acquisition. In 2024 GameSquare became 100% owner of profitable FaZe Esports (previously valued at over $1 billion, and acquired last year for $14 million in an all-stock transaction),one of the world’s top-performing and highest winning esports organizations. The merger seeks to revolutionize the gaming and media landscape.
Strong financials. Q3 2024 revenue increased 10% YoY vs proforma Q3 23 to a third-quarter record of $26.4 million. Q3 2024 adjusted EBITDA loss improves significantly vs YoY proforma Q3 2023 and QoQ Q2 2024 to $2.2 million, demonstrating continued benefits of growth strategies and cost reduction initiatives. GameSquare expects 2024 to be a record year with annual proforma revenue between $105 – $110 million. The company additionally had over $11 million of cash on its balance sheet on September 30, 2024.
Tremendous analyst coverage. Analysts who currently have bullish ratings on the company include ROTH MKM, Northland Securities, and Maxim Group.
Big plans. The Company is seeking to acquire additional assets and entities to serve the gaming and esports markets and, more broadly, in sports and entertainment.
Big investors. GameSquare’s largest investors are Dallas Cowboys owner Jerry Jones and the Goff family.
Zoned – a GameSquare company continues partnership with Jack in the Box in 2025. This further solidifies its role as a strategic partner in digital marketing and culture jacking activations.
The global esports market is a multi-billion-dollar industry, with revenue projected to reach USD 48.09 billion by 2034. It’s a rapidly growing market, driven by increased viewership and diverse streaming options. The market size is constantly evolving, but it’s clear that esports is a significant force in the entertainment and technology landscape.
Strong world-building growth for 2024 and continued momentum this year. GameSquare’s world-building campaigns drove over 125 million minutes of gameplay and generated $3.9 million in revenue in 2024. Excellent results in 2024 support a strong pipeline and management expects revenue from world-building projects to increase 100% in 2025.
The Opportunity
The youth culture market refers to the segment of consumers, primarily Gen Z and Millennials, who significantly influence trends in fashion, music, social media, and other areas. It’s a market with growing spending power, expected to reach $12 trillion by 2030, making it crucial for businesses to understand and engage with.
Understanding this market involves analyzing their digital habits, values, and the unique characteristics that define them as a generation.
Youth culture is hard to find, but GameSquare knows how to locate it. The company operates at the intersection of traditional Sports, Gaming & Esports.
BRANDS ARE GROWING INSIDE GAME’S PLATFORM!
Global Customer Relationships and Diverse End Markets
Massive Opportunity for Organic Growth through Cross Pollination
A Seasoned CEO
Justin Kenna is the CEO of GameSquare Holdings, Inc., (NASDAQ: GAME) (TSXV: GAME) an international esports and gaming company revolutionizing the way brands and game publishers connect with hard-to-reach Millennial and Gen Z audiences.
He drives strategic direction, integrating global brands within gaming communities through GameSquare’s media agencies, data and analytics solutions, SaaS platforms, esports organizations, and content studio.
A seasoned executive with extensive experience in gaming, digital media, and finance, Kenna was recognized in the Leaders Under 40 Sports Business Awards Class of 2023 and on the 2023 Dallas 500 list of the most powerful and influential CEOs in North Texas. As former CFO of FaZe Clan, he helped grow one of the world’s most globally recognized gaming brands, which he then acquired in 2023 at GameSquare.
He has also held finance roles at Madison+Vine, Goldman Sachs, Ernst & Young, and Deloitte and belongs to the Institute of Chartered Accountants. Under his leadership, GameSquare has partnered with over 150 global brands, including Lenovo, Mastercard and Kraft-Heinz, and established collaborations with major sports leagues like the NFL. His efforts have fostered inclusivity in gaming through campaigns with blue chip brands. Kenna’s strategic leadership has attracted prominent investors and board members, including Dallas Cowboys owner Jerry Jones and the Goff Family.
“2024 was a transformative year for GameSquare highlighted by the completion of the FaZe Clan acquisition, investments to our team and global capabilities, and the next-generation media platform we have created to drive cross selling opportunities and grow our market share. Positive momentum is growing across our business as more brands recognize the value of our next generation media platform. Our interconnected media, creative, and technology capabilities continue to provide brands with best-in-class solutions to connect and engage with youth audiences at scale. We expect to end 2024 with record revenue, a record backlog of committed revenue, a higher number of customers on retainer, and a growing pipeline. As a result, we believe 2025 will be a strong year of growth and significantly improved profitability.”
Justin Kenna, CEO of GameSquare
A Unique and Differentiated Platform
Dallas Cowboys Owner Jerry Jones is All In
Jerry Jones, the owner of the Dallas Cowboys, is a significant investor and has been involved in the company’s growth and development. Jones is a significant investor in the company, owning a 47% stake.
As part of the partnership with investor Jerry Jones, GameSquare is the creative agency of record for the Dallas Cowboys. They launched Dallas Cowboys Game Time, which is an interactive experience within Fortnite.
The Cowboys relationship goes much further. The Cowboys, widely considered the world’s most valuable sports franchise at nearly $10 billion, have proven their ability to create value from the team’s popularity. The board of directors includes Tom Walker, who is CFO of both the Cowboys and the Jones Family Office.
A NOTABLE ACQUISITION
IN 2024 NASDAQ: GAME ACQUIRED THE MOST RECOGNIZABLE GAMING BRAND IN THE WORLD – FaZe!
500+ MILLION ACROSS FAZE + TALENT SOCIALS
COMMANDS 38% OF ALL ESPORTS ENGAGEMENT
HAD BIG CELEBRITY BACKERS INCLUDING SNOOP DOGG
As a combined company, GameSquare has become one of the largest gaming and esports organizations in the world based on the Company’s audience reach.
How it Started….
FaZe Clan started out as internet kids armed with cameras and a diehard love for video games. Since its inception in 2010, FaZe Clan has established itself as one of the world’s most prominent and influential gaming organizations known for its disruptive original content and hyper-engaged global fanbase of over 230 million combined across social platforms.
FaZe Clan’s roster of influential personalities consists of world-class gamers, creators, and a mix of talent beyond the world of gaming including Lebron “Bronny” James Jr, NFL quarterback Kyler Murray and Lil Yachty.
FaZe Clan’s esports division includes nine competitive teams in Fortnite, FIFA, PUBG, PUBG Mobile, Rainbow Six, Call of Duty League (Atlanta FaZe), Rocket League, VALORANT and CS:GO with dozens of world championship trophies among them.
What’s more, FaZe has forged partnerships with some of the world’s biggest sports brands. The Nike x FaZe LeBron NXXT Gen was the top selling basketball shoe in the world in March 2023, with a whopping 70,000 units sold.
FaZe’s reach goes far beyond sports apparel. Fans of FaZe literally gobbled up The Totino’s x FaZe Buffalo Chicken Pizza Rolls, which were the top selling co-banded product Totino’s has seen in 10 years.
Driving Engagement Through Leading, End-to-End Capabilities…
Combined, GameSquare and FaZe have created a next generation media company that connects global brands with hard-to-reach audiences, which enhances GameSquare’s growth potential by increasing brand opportunities across the Company’s combined product offerings.
As a result of the merger, GameSquare has an engaged global fanbase and an audience reach of over 1 billion across its media network and roster of creators, with a core focus on 13 – 34 -year-old audiences and supported by over 100 personalities.
The Company’s innovative platform includes: award-winning marketing and media services; FaZe’s top ranked esports franchises; cutting-edge creative services, including traditional production and emerging world-building experiences; and data and technology capabilities dedicated to global gaming and influencer markets.
The combined company will benefit from some of the biggest names in gaming culture with a roster of talent including Ninja, TimTheTatman, Max Holloway, Trevon Diggs, FaZe Banks, FaZe Temperrr, FaZe Apex, FaZe Nickmercs, FaZe Rug, FaZe Swagg and many more.
In addition, management believes there are significant revenue synergies and recurring revenue opportunities going forward, as GameSquare drives value to dozens of leading global brand partners including Porsche, Nike, Jack in the Box, Xfinity, Miller Lite, and GHOST.
More Company Highlights
Hired Ninja, gaming’s most popular streamer, as Chief Innovation Officer. Similar to Dak Prescott of the Cowboys, Tyler Blevins, better known as Ninja, is the most recognizable name in the industry with over 19 million followers on Twitch, an interactive live-streaming service. As GameSquare’s Chief Innovation Officer, he represents the brand to tell the story to the world.
Board includes Tom Walker, CFO of Dallas Cowboys, world’s most valuable sports team.
Jones Family Office and Goff Family are two largest shareholders.
Services include creation of brand-linked game experiences for blue chip companies like Coca-Cola Co. and McDonald’s Corp.
Also provides SaaS services to 8 of top 10 gaming publishers including Microsoft Corp.’s Activision Blizzard, Tencent Holdings.
Expects over $100 million of revenue in 2024 and to become cash-flow positive in near term.
Valuation of just 0.5 times 2024 sales is sharply below comps such as WPP plc.
How Does GameSquare Make Money?
Starting with recently-acquired FaZe, which owns several teams who play various games, it’s best to think of it as any sports club. Just like the Dallas Cowboys, FaZe has players who are widely followed and compete in high-profile games.
For instance, FaZe participated in the 100th IEM in Dallas, where teams competed for $250,000 in prizes in a tournament in the highly-popular game Counter-Strike. In addition to prize winnings, the players wear sponsored jerseys and fans can buy gear to show support for their favorite teams.
A second big source of revenue is GameSquare’s full-service creative agency. In essence, the company partners with brands that want to reach a young gaming audience and offers everything from content creation to influencer marketing.
Fortnite, for instance, is a game that allows creators to develop their own “worlds” that can be tied directly to consumer brands. The idea is akin to creating content in the metaverse, where players can see and virtually interact with anything from sodas to rollercoasters.
Coca-Cola Co. and Six Flags Entertainment Corp. wanted to create an experience that built off a real-life experience they were hosting, so they partnered with GameSquare to create a game that allowed fans to explore and speed along roller coaster rails. There’s also a McDonald’s world, which GameSquare helped make, called McDonald’s and aimed at anime enthusiasts.
As part of its agency services, GameSquare can recruit influencers to attract viewers and players. The best example is Ninja, who commands a huge audience and mainly just plays, rather than competes in, games. An influencer like Ninja has incredible power to bring attention to any game he’s promoting. Some clients want specific parts of the offering and others want the whole breadth – from development to influencer marketing.
GameSquare also helps the world’s biggest video game makers. It provides SaaS solutions to partners including 8 of the top 10 video game publishers, such as Microsoft Corp.’s Activision Blizzard and Tencent Holdings.
The Business
The Market
Esports audiences are large, with nearly half a billion viewers and 2.6 billion gamers globally.
Esports and gaming video content already have a large audience. Gaming hardware leader Nvidia estimates there are some 2.6 billion gamers worldwide. There’s a lot of opportunity to continue developing compelling content and honing lucrative marketing strategies.
Microsoft (with its acquisition of Activision Blizzard), Tencent Holdings, Take-Two Interactive, are some of the big names in the industry.
The gaming industry will generate an estimated $211 billion in revenue in 2025, with mobile gaming at $116 billion, accordingto Ernst & Young.
GameSquare (NASDAQ: GAME) may offer valuable exposure to this expanding market.
GameSquare aims to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences.
The platform provides marketing and creative services, data and analytics solutions, and amplifies awareness through competitive gaming group FaZe Clan, previously valued at over $1 billion, and acquired last year for $14 million in an all-stock transaction.
Big Plans
GameSquare is accelerating the growth of its rapidly expanding events and experiences division, a key pillar of the Company’s strategic vision. This division specializes in creating immersive, talent-led, and brand-owned events that connect with audiences through compelling storytelling, digital engagement, and unforgettable in-real-life (IRL) activations.
The company is leveraging its momentum, deep industry relationships, and creative capabilities to deliver standout moments for fans and consumers. By partnering with top-tier brands, gaming communities, and major festivals across the U.S., GameSquare is positioning itself as a premier provider of innovative, culturally relevant experiences that resonate with next-gen audiences.
In addition to large-scale consumer experiences, GameSquare is launching a new collegiate esports initiative aimed at building community and engagement across university campuses. The initiative includes competitive tournament play, the rollout of a proprietary software platform to support team operations and fan interaction, and the use of GameSquare’s owned IP to drive awareness and differentiate experiences. These integrated capabilities position GameSquare to build a pipeline of future esports talent while offering brands unique ways to authentically connect with next-gen audiences.
“Over the past several quarters, we have seen growing demand to combine in game experiences with IRL events – developing strong engagement between brands, game publishers, and fans. We look forward to bringing some of the world’s largest gaming events to fans.”
FaZe Media Divestiture
After acquiring FaZe Clan in March 2024 in an all-stock transaction valued at approximately $14 million, GameSquare split FaZe Clan into two segments – FaZe Media, a creator-led IP and media company, and FaZe Esports, a top global esports organization. An important component of GameSquare’s strategy for FaZe Media was to return creative control and ownership back to FaZe’s founders.
The last contribution of $10 million for 25.5% of FaZe Media valued FaZe Media at $39.2 million. As of April 1, 2025, FaZe Media will no longer be consolidated in GameSquare’s financial statements.
GameSquare plans to provide additional details on the FaZe Media divestiture when the Company announces Q4 2024 financial results.
Mr. Kenna continued, “Divesting FaZe Media is a win-win for GameSquare, FaZe Media and its founders. As we stated when we acquired FaZe Clan, for FaZe to be successful it needed to return to its roots with its founders at the helm to lead thebrand and reestablish its authenticity. I am proud of what we have accomplished by rebooting the brand, reducing operating costs, and positioning FaZe Media for success as a standalone,creator lead business. I am also excited to retain 100% ownership of FaZe Esports, which has established itself as one of the world’s most elite and highest winning esports organizations.”
Management
In Summary
Through its purpose-built platform, GameSquare (NASDAQ: GAME) provides award winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan, one of the most prominent and influential gaming organizations in the world.
2024 was a busy yearand if the company’s current performance is any indication, 2025 maybe just as big.
The next-generation media company recently announced record annual sales for 2024, driven by its expanding world-building solutions.
The company, rooted in gaming and creator entertainment, has created unique and innovative experiences for leading brands. The company is seeing growing interest in its capabilities from new and existing brand partners, supporting a growing pipeline of opportunities. Management expects revenue from world-building campaigns to grow YOY.
All of the company’s efforts add up to some impressive numbers. GameSquare expects $100 million in revenue in 2024 up from just $11 million in 2021! The company also expects to swing to positive cash flow in the next few quarters, making it a standout growth business.
Other highlights to reiterate:
A rapidly booming Esports market.
Tremendous analyst coverage with a price target as high as $4.08.
Big plans.
Big investors. GameSquare’s largest investors are Dallas Cowboys owner Jerry Jones and the Goff family.
And with several growth engines, notable backing, and strong valuations by analysts, GameSquare (NASDAQ: GAME) looks positioned to flourish! Start your research!
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